Create custom monster miniatures for D&D and tabletop RPG. Shipped or 3D printed!
Latest Updates from Our Project:
Beta 0.4.0 Update! Lots of good stuff here
7 days ago
– Sat, Feb 27, 2021 at 12:53:45 AM
Hey all! We just updated the beta to version 0.4.0, which includes cool new features such as:
Multiple characters per scene
So this feature is experimental. But we figured we'd let you all try it out and see if it's something we can keep permanently. :) Now you can add multiple monsters to the same scene!
New model: Balor!
Jared's been working hard on adding a new monster for y'all to customize. Try it out now!
New walkthrough video
We made this neat balor model and logged the process from start to finish so you can pick up tips and tricks. Check out the video here:
Yeah, those hats from the demo are now in the editor! Suddenly the app is a lot classier.
Advanced pose mode update
Remember how advanced pose mode used to be overwhelming with all the bones showing up and overlapping each other? Now you only see bones for the part you're editing, which feels a lot better. We also spruced up the menus and bone selection code, and added keyboard shortcuts for a smoother experience.
Also several bug fixes and some quality updates to lighting/environment.
Hope you guys enjoy this new version - next week we'll take steps towards one of the last big steps in making the editor user friendly: pose presets and proportions sliders.
Have a great weekend all!
Andrew & Jared
Beta 0.3.0 update: STL export available for All-In backers!
23 days ago
– Wed, Feb 10, 2021 at 10:33:03 PM
It's been a productive week I guess because we just released version 0.3.0, which includes...
STL Export! \o/
Backers who pledged at the All-In level can now download their monsters to 3D print. Give it a try!
For now, only backers who pledged at the All-In digital level can download models. This is because we haven't yet written the logic redeeming coupons that unlock individual monsters. We'll likely extend access to the Basic STL Bundle and TPK STL Bundle backers at the same time we add the shopping cart/payments logic.
File sizes for the hydra are huge - we thought it would be good to get all the detail possible but 150+MB is probably too much :) So eventually we'll scale those assets back to a reasonable size.
Please give it a try, let us know if you run into any issues, and come hang out with the group on Discord!
All the best,
Andrew & Jared
Hydra Added! + some waffling on launch date
29 days ago
– Thu, Feb 04, 2021 at 10:28:47 PM
We just added the hydra to the editor for you to play around with! Try it out!
This beauty was sculpted by Josh Black. Hope you enjoy!
Next we'll be working on getting STL export working so you All-In digital backers can start test printing some of these. :)
A note concerning the April release date: After adding the hydra and the treant to the editor, we're realizing that prepping models takes longer than we first anticipated. We may end up pushing back the release date. Either way we'll keep you updated, but we'll know more after we've added a few more monsters.
All the best!
Andrew & Jared
January Summary + Beta 0.2.0 Update
about 1 month ago
– Sat, Jan 30, 2021 at 10:55:01 PM
Howdy everyone! Time for a quick recap of the past month to let you know where we are at and what's next.
---------- Where We Are At ----------
Unfortunately 2021 started out with Andrew and his family contracting Covid. Thankfully they are all healthy now, but it did come with some setbacks. Andrew's primary symptom was brain fog and fatigue, which is not exactly a programmer's best friend. Even still, we were able to keep being productive working on TitanCraft.
Updated our Posing Engine
One of our primary goals over the past few weeks was to rebuild and strengthen our posing engine. With the introduction of monsters, you introduce dozens of unique skeletons that all need to behave. Our beta is now using this updated system, and we would love all the help we can get testing it. (Early Access backers go!!)
We should be adding some preset poses in the next month.
Saving, Loading & Deleting
Along side with posing, we added the ability to save, rename, duplicate, load and delete monsters.
There is one BIG caveat to monsters saved during the beta which is:
saved monsters created in the beta may be deleted in future beta updates, and will be deleted when the official site launches.
So, don't spend too much time getting attached to your creations you make in Early Access. :)
---------- What's Next ----------
Our immediate next steps include:
Adding another monster to the beta
Note: once we add STL exports into the beta, only backers at the All-In STL Bundle or Merchant Tier will be able to export STL files since they have access to all Kickstarter monsters.
After we have taken care of those couple things we will focus on fixing bugs and:
Adding more monsters to the beta
Finish developing our cart/checkout system
That's all for now. We're still on-track for our April release, and will keep you updated with how things are coming along.
- Jared & Andrew
Where Is My Kickstarter Reward Code?
2 months ago
– Thu, Dec 31, 2020 at 10:21:17 PM
Help, I've backed the project but haven't received my reward code!?
If you are wondering where your Kickstarter reward code is, then this update is for you.
1st - you need to have completed your BackerKit survey!
BackerKit surveys were sent back in November. BackerKit surveys are sent to the email associated with your Kickstarter account. You can no longer select add-ons, but we still need you to complete the survey. In the survey you can provide us with an alternate email address you would like your reward sent to in addition to your Kickstarter email.
After you complete your survey, you should receive your code within the next week.
If you need help completing your survey, please contact us: firstname.lastname@example.org
2nd - check your SPAM and INBOX folders
If you have completed your BackerKit survey and still haven't seen your reward code, please make sure to check your SPAM folder as well as your inbox. Some of our backers have reported their code getting sent to their spam folder. The subject of the email will be "Claim your TitanCraft Kickstarter Rewards!".
If you have completed your survey, and still can't find your code in your inbox or spam folder, please contact us: email@example.com
Once you have your code, follow the instructions found in our previous update.